Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jun 28, 2011, 04:09 PM // 16:09   #1
Jungle Guide
 
Kashrlyyk's Avatar
 
Join Date: May 2005
Advertisement

Disable Ads
Thumbs down Why hard mode in Ascalon was a bad idea:

In short: too many enemies.

The average amount of enemies per area is ~168 or 42 enemies per Player character/hero in all the Ascalon areas.

In the Northern Shiverpeaks that is 155 per area and 25 per character.
And in the last two big regions of prophecies we have:
Crystal Desert 195 or 25 per character.
Southern Shiverpeaks: 222 per area or 27 per character.


In Kaineng City we have around 20 enemies per character and in The Desolation it is around 35. And in EotN we have around 40 enemies per character.

So Ascalon has the highest amount of enemies per player and the smallest percentage of damage dealer in the players party. Because:
If out of 32 skills 6-8 are used purely for healing or protection, then only 24-26 skills are left over for damage etc.

If out of 64 skills 12-16 skills are used for healing and/or protection, that still leaves 48-52 damage skills etc., which makes killing the smaller amount of enemies even easier.

Just my 2 cents.

PS: The areas in Ascalon are horrible mazelike another massive annoyance.
Kashrlyyk is offline   Reply With Quote
Old Jun 28, 2011, 04:11 PM // 16:11   #2
Jungle Guide
 
stretchs's Avatar
 
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
Default

The only Ascalonian area that was difficult was Eastern Frontier, and even now it was faceroll with a SoS Rit, PI Mes, and JB Necro with a Prot monk, My heroes dominated that area most recently like no other time, as a melee though when I last did it, it sucked ALOT of consumables
stretchs is offline   Reply With Quote
Old Jun 28, 2011, 04:20 PM // 16:20   #3
Academy Page
 
Join Date: Apr 2011
Location: A place where people like to emo bond.
Guild: [EMO]
Profession: E/Mo
Default

Ascalon mobs are all like level 22 though.
Mike Jack is offline   Reply With Quote
Old Jun 28, 2011, 04:30 PM // 16:30   #4
Furnace Stoker
 
Bright Star Shine's Avatar
 
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
Default

Only trouble I would imagine is Diessa Lowlands, all the others were a cakewalk.. I did it 6man though (Diessa) the rest 4man.. I don't see the difficulty of 4 very well outbalanced builds, including PvE skills vs groups of 3-4 MAX with shitty builds and half assed elite skills...

Also, Ebon Vanguard rank says hi.. I even did it pre-Eotn without trouble...

Also, "QQ the game is too hard" much..
Bright Star Shine is offline   Reply With Quote
Old Jun 28, 2011, 04:33 PM // 16:33   #5
Furnace Stoker
 
Mordiego's Avatar
 
Join Date: Sep 2007
Location: Poznań, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
Default

Are you bacically just whining or I got you wrong? OMG, nerf Arbor Bay plz cause it's 500+ mobs and 666+ pop ups...
close?

PS. Ascalon mobs got like 4 skills on their bars, U just need Wastrel's Worry to own the area.
Mordiego is offline   Reply With Quote
Old Jun 28, 2011, 04:42 PM // 16:42   #6
Wilds Pathfinder
 
vader's Avatar
 
Join Date: Jul 2005
Profession: P/W
Default

Quote:
Originally Posted by stretchs View Post
The only Ascalonian area that was difficult was Eastern Frontier, and even now it was faceroll with a SoS Rit, PI Mes, and JB Necro with a Prot monk, My heroes dominated that area most recently like no other time, as a melee though when I last did it, it sucked ALOT of consumables
Agreed. Eastern Frontier was the ONLY area I had difficulty with while getting Legendary Vanquisher on my Paragon. I ended up taking a group of 6 from Yak's Bend to do it. Yes, it was a long walk but I ended up rolling it.
vader is offline   Reply With Quote
Old Jun 28, 2011, 04:47 PM // 16:47   #7
Ascalonian Squire
 
Join Date: Jan 2011
Profession: R/
Default

Yes Eastern Frontier was the only difficult part with the grawl healers. It took a couple tries to get the hero team builds right. No cons used.
EchoDelta is offline   Reply With Quote
Old Jun 28, 2011, 04:57 PM // 16:57   #8
Wilds Pathfinder
 
Join Date: Feb 2011
Guild: Fire
Default

Oh stop moaning.

If you want to do it easier, caravan from Yaks, or better yet TOA.

Ascalon HM is plain fun, heck I solo most of it on my Rt

** Yes grawl mob north of Frontier Gate is a pain
Venganza is offline   Reply With Quote
Old Jun 28, 2011, 05:31 PM // 17:31   #9
Frost Gate Guardian
 
Join Date: Jun 2008
Default

I have started my vq title in ascalon area, its fairly easy.. the only hard play is diessa lowlands and dargon gullents place...

P.S.
1 I'm legendery vqer
2 Bring honey and lots of it
3 Don't forget that good music gives you 100% moral boost...LISTEN TO BOMFUNK MC's
Tal L is offline   Reply With Quote
Old Jun 28, 2011, 05:42 PM // 17:42   #10
Furnace Stoker
 
AngelWJedi's Avatar
 
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
Default

only trouble i ever had with old ascalon was eastern frontier. omg those grawl healers >< it seems like when you attack one the others come running to help. but with war horns and cons i got it done
AngelWJedi is offline   Reply With Quote
Old Jun 28, 2011, 05:52 PM // 17:52   #11
Academy Page
 
Join Date: May 2011
Location: Montreal, Canada
Guild: I The Guildless I [LONE]
Profession: A/W
Default

HM in Ascalon was just fine for me. Granted, it takes a little more time to vanquish areas, but that's more probably due to the mobs being so spread out. I 4-man'ed it a few weeks ago with my WotA sin (with SY), an SoS/Resto rit and two mesmers. No consumables, no summoning stones, just plain old c-space and some micro here and there. Eastern frontier might be a little tricky, but just don't over-agrro. So that's like 3 healings skills total plus SY; that leaves plenty of room for damage.
The Guildless is offline   Reply With Quote
Old Jun 28, 2011, 05:59 PM // 17:59   #12
Frost Gate Guardian
 
Godrik Gandolfi's Avatar
 
Join Date: Mar 2011
Location: Canterbury, UK
Guild: The Path Least Travelled
Profession: W/
Default

@ Tal L - LOL you are so right about music and honeycombs as the essential accessories to VQing. I recently completed my Tyrian VQ title, just Elonia to go now.

HM Ascalon wasn't too hard and remains an enjoyable challenge in a game where you can roll through almost anything with 7 heroes. It also really makes you think about your team builds to run a four man team in HM, so the rest of your game will benefit.

Eastern Frontier was the hardest one for me with a four man team. I caravanned from Yak's Bend at first but then went back and did it four-man once I'd got the build right. I found a 3-man discord hero party with me as W/N running WE Axe build plus Necrosis worked well, and made sure the necros took Defile Flesh.
Godrik Gandolfi is offline   Reply With Quote
Old Jun 28, 2011, 06:17 PM // 18:17   #13
EXCESSIVE FLUTTERCUSSING
 
Kattar's Avatar
 
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
Default

Hard mode. It's called hard mode.
__________________
All seems lost now, but still we must fight on.
Kattar is offline   Reply With Quote
Old Jun 28, 2011, 06:43 PM // 18:43   #14
Desert Nomad
 
Black Metal's Avatar
 
Join Date: Jan 2009
Profession: N/
Default

news flash: Tyria was designed before we had HM, vanquishing, mapping/cartography, etc.

It's pigeonholed in retroactively
Black Metal is offline   Reply With Quote
Old Jun 28, 2011, 06:48 PM // 18:48   #15
Ascalonian Squire
 
Join Date: Jun 2011
Location: Kent, England
Guild: Finding It Really Easy [FIRE]
Profession: R/
Default

If you want to do it quicker, caravan through the whole of Ascalon from ToA. It took me around 12 hours to do (although I did skip some areas in Kryta and the Shiverpeaks). It's not hard to do if you do this and you get over 10 vanquishes out of the way. If you can't be bothered to run from ToA, just run from Yak's for a party size of six. You can't give Hard Mode to some areas and leave others out anyway
Demon of FIRE is offline   Reply With Quote
Old Jun 28, 2011, 06:49 PM // 18:49   #16
Wilds Pathfinder
 
vader's Avatar
 
Join Date: Jul 2005
Profession: P/W
Default

Quote:
Originally Posted by The Guildless View Post
HM in Ascalon was just fine for me. Granted, it takes a little more time to vanquish areas, but that's more probably due to the mobs being so spread out.
This was probably the most annoying thing about vanquishing prophecies. We got used to mobs being very close together in Factions, NF, and EOTN but in Prophecies, you could actually walk for a minute or two before you came across another group of monsters.
vader is offline   Reply With Quote
Old Jun 28, 2011, 06:51 PM // 18:51   #17
Wilds Pathfinder
 
Lest121's Avatar
 
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
Default

Diessa Lowlands is the only area I had problems with, the rest were EASY, imo Tyria is very easy to VQ...the bosses don't spike and the boss groups don't have armies around them like Cantha/Elona, also the skill set for Tyria mobs are pathetic in HM, they need to revamp it...
Lest121 is offline   Reply With Quote
Old Jun 28, 2011, 08:11 PM // 20:11   #18
Frost Gate Guardian
 
Join Date: Aug 2010
Guild: Dragons Den
Profession: E/
Default

Same here, Diessa Lowlands was the only problem area for me also. The rest were just long but then again I did Ascalon last on my VQ-ing tour.
LordDragon is offline   Reply With Quote
Old Jun 28, 2011, 10:29 PM // 22:29   #19
Ascalonian Squire
 
Join Date: Feb 2011
Profession: W/
Default

Quote:
Originally Posted by Kattar View Post
Hard mode. It's called hard mode.
This. Suggesting something is hard in hard mode is a bit redundant... I actually had more difficulties with maps with Jade Knights in them then the ascalon area
shodannet is offline   Reply With Quote
Old Jun 28, 2011, 10:38 PM // 22:38   #20
Hell's Protector
 
Quaker's Avatar
 
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
Default

Quote:
Originally Posted by Tal L View Post
3 Don't forget that good music gives you 100% moral boost...LISTEN TO BOMFUNK MC's
Make up your mind - do you recommend good music or Bomfunk?

On topic - I found that vq'ing Ascalon was fun - partly because it required some thought about team make-up. I did most of it a long time ago (shortly after VQ'ing was introduced) so I don't recall what I did then. But I have VQ'ed some of those areas more recently as an SoS Rit, and using a half MM, half healer Necro instead of a dedicated Monk.
Quaker is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:04 PM // 19:04.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("